Yeah, yeah, yeah. I’m one of those people. The ones that gush praise on Psychonauts saying things like “it’s so underrated,” and “it should have sold so many more copies than it did.” I agree with that second one wholeheartedly. I have played through this game several times in the past, but my interest was rekindled when they released a Mac port. And they added Steam achievements! And they made one of the hardest parts of the game a little bit easier!
Let’s face it: this game has its flaws. Especially in the last level, some of the platforming is deviously hard. But this game simply oozes charm. Until Portal 2 came along, I would say that this game had the best writing and voice acting in a video game I’d ever played. That’s probably not a coincidence either: Erik Wolpaw was a writer on both Psychonauts and Portal 2.
Minor spoilers in this paragraph. In the game you are a boy who has run away from the circus to join a summer camp for psychic kids. However, things start to go wrong as your fellow campers’ brains are stolen. And the adults have to leave for some kind of “psychic emergency.” Eventually you are the only one left to try and find everyone else’s brains. For your training you go into people’s minds. The teachers’ minds are normal enough: one is a battleground from memories of war, one is a very well-organized mind that begins to get out of control as you mess around in it, and another is a giant dance party. But the minds get increasingly strange as you go off in search of your campmates’ brains. One is a legitimately insane paranoid person. Another is battling a genetic memory of his ancestor Napoleon Bonaparte. Another is haunted by critics’ views of her stage performances. And another is haunted by the image of a rampaging bull. And you literally have to enter the mind of a giant fish that has been forced to kidnap children; in that mind you are a giant Godzilla-like figure that the fish calls “Goggalor.” Each mind has its own unique visual style and every style is wonderful. The minds of your instructors aren’t really focused on anything but getting from the beginning to the end, but once you hit the asylum’s minds, it becomes a matter of puzzles to make it through each person’s mind, as you have to help unravel their problem and resolve it.
The game’s visual style is very cartoonish in a delightful kind of way, which helps to cover up the dated graphics (it is an original Xbox/PS2-era game). The game works best with a gamepad, but I’ve always played it with a keyboard and mouse and it still works fine.
This game really is one you must play. And do pay attention to the Steam achievements: they help you discover some of the great things that might otherwise go unnoticed.